3DVideo

Plask

3DVideoWeb appFreemium
Open plask.ai

What it does

AI motion capture from video that maps body and hand movement onto 3D character models.

Why it's useful

Plask extracts full-body and hand motion from standard video footage and applies it to imported 3D character models, supporting MMD and VRM formats with blinking and physics. The workflow runs in a browser and exports to FBX, GLB, and BVH — formats that carry directly into Unreal, Unity, Maya, and Blender. Because no mocap suit or sensor rig is required, the barrier shifts from hardware setup to source-video quality, a trade-off worth weighing against dedicated mocap systems where sub-frame accuracy matters.

Key features

  • —AI motion capture from single-camera video with full body and hand tracking
  • —Supports imported MMD and VRM character models with blinking and physics
  • —Multi-person motion capture
  • —Camera, lighting, and post-processing controls including motion blur, depth-of-field, vignettes, and tone mapping
  • —Export to FBX, GLB, and BVH compatible with Unreal, Unity, Maya, and Blender
  • —Scene sharing and realtime collaboration

FAQ

Yes. Plask supports MMD and VRM models, with blinking and physics support for both.

Yes. Free and paid tiers include full body and hand capture, alongside multi-person motion capture.

FBX, GLB, and BVH are available across all tiers, compatible with Unreal, Unity, Maya, and Blender.